In 2013 Tomb Raider was released, another reboot which this time told the story of Lara’s origins and as the title suggests, took the franchise back to its roots. Things then went quiet for a few years, with only an arcade style spin off released which didn’t tie into the main series. In the end, Tomb Raider: Underworld became the final part of the Legend trilogy, coming after Anniversary. The team also made use of the engine from Tomb Raider: Legend, allowing Lara to be much more agile in combat as well as when navigating her environment. Despite being faithful to the original game, elements were expanded and fleshed out, adding new details to an already familiar story. I have really fond memories playing this and remember being struck with just how well crafted it was. It wasn’t long before Tomb Raider: Anniversary (the remake of the first game) was released to mark ten years of the franchise. The well established DNA of the previous games remained, brought to life more vividly thanks to the power of a new generation of hardware. New developers Crystal Dynamics were at the helm and tweaked Lara’s backstory, with more of a focus on her than before. In 2006, the world of Tomb Raider was reimagined with the release of Tomb Raider: Legend. You could also shoot poor Winston with your pistols, but safe in the knowledge that he would always come away unscathed thanks to his super strong tea tray he would use as a shield. However, the most entertaining and possibly infamous thing to do was locking your poor butler in the walk-in fridge. There were secrets to find, whether it was in the gym or within the sprawling hedge maze. You could also explore Lara’s stately home at your own leisure away from the main story.
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Tomb Raider II is my all time favourite thanks to its brilliant level design, thrilling cinematic story and the fact you get to ride a snowmobile in Tibet, and a speedboat through Venice. Otherwise, Lara’s early adventures were consistently well received, although the fourth, The Last Revelation missed the mark for me. The reigns were handed to Crystal Dynamics after the sixth game, The Angel of Darkness, flopped. As a tribute, a road was named “Lara Croft Way” back in 2010 to recognise the heroine’s birthplace. The first six Tomb Raider games were developed by Core Design, a studio based in Derby. Of course, this plan was foiled but that didn’t stop Natla returning in the first reboot timeline from Crystal Dynamics, as short lived as it was.
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She had plans to raise an army of horrific creatures, and kill Lara once she had retrieved the Scion pieces. The first game also introduced the villainous Jacqueline Natla, a ruthless businesswoman and arch enemy of Lara’s. It was a genuinely exciting roller coaster of an adventure in which you could never quite guess where you would be headed next. There was a mix of urban and ancient environments to explore, with supernatural and human enemies to deal with. What struck me most about Tomb Raider was how varied the experience on offer was. In true globetrotting style, Lara travelled from Peru to Greece and in between during her search for the Scion artifact.
#Tomb raider games in order series
This first game set the template for the series an action adventure game which skillfully blended exploration, platforming, combat and puzzle solving.
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There was clearly something special about the character, as big names such as Angelina Jolie and Keeley Hawes took the opportunity to play her.
#Tomb raider games in order tv
Lara Croft has been portrayed by many actresses across game, film and even TV adverts ( who else remembers those “Larazade” bottles from the late ‘90s?). This wealth enabled Lara to carry out her work without limits, which often collided with the interests of other shady characters. Of course, it helps to be the heir to a vast estate which was consistently represented by the splendour of Croft Manor. Lara’s search for knowledge behind some of the most famous legends in history took her all over the world, and made for an epic experience for the player.
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The British archaeologist offered something different to your typical heroine, instantly winning over fans with her feisty wit, impressive survival skills and passion for exploring. There wasn’t much competition, with those such as Samus Aran and Jill Valentine doing most of the heavy lifting. Lara was an unusual lead character for a video game in the mid ‘90s, simply because she was female.